DRAGONFIRE

For this collaborative class project, we were tasked to design a board game in 2 1/2 weeks. My team worked extremely hard to produce this game in time. I wanted to challenge myself with this project by designing the location tiles. I had a blast designing these tiles and furthered developed my skill in free form illustration. In addition, I added texture to most of the board pieces along with other miscellaneous tasks. Being with this group I've learned that I can rely on my teammates to get their part done. Sometimes I get anxious waiting to move forward with a project when waiting on other people. However, they pulled through every time. I have learned to be less anxious and have more patience when working in teams, because designers share the same drive to get work done on time.

The game is collaborative, everyone works together to defeat the dragon. There is one way to win, and three ways to lose — it’s a difficult, complicated, but rewarding game!

If you want to hear more about the game, contact me!

Above you can see what I designed in this project —

  • Illustrations for Location Tiles
  • Formatted cards to be print ready
  • Added texture to icons to add dimension
  • Designed a few icons (fire, water, cauldron)
  • Added Texture to Attack Intensity Tracker
  • Painted chest and spray painted the dragon icon on top
  • Matted background image on playing board
  • Other small tasks

PREV/NEXT